LAB/05 โ INVENTORY
๐ฅ MLRS Nuke
- Price
- $0.00
- Version
- v3.7.0
- Author
- SยณFounding MemberTrusted Dev
NOT YET PURCHASABLE โ payment for this product is still being set up.
Changelog
v3.7.07 Oct 2026
No notes for this release.
v3.6.031 Aug 2026
No notes for this release.
Created by Carl Posted by Sยณ cause paypal doesnt accept 0$ amounts
๐ฅ MLRS Nuke
Turn the MLRS into the most feared weapon on your server.
MLRS Nuke transforms an ordinary rocket_mlrs into a full-blown tactical nuke โ a hand-built mushroom cloud, a rolling ground shockwave, a ring of fire, and buildings that crumble from the inside out. It hooks both the real in-game MLRS launcher and the F1 spawn rocket_mlrs command, so admins, event hosts, and any permitted player can call down the apocalypse on demand.
Every effect is procedurally drawn in-engine โ no reused prefabs, no cheap flash. The blast reads as one tight, cinematic detonation, and a built-in volume budget keeps it looking massive without deafening the whole server.
โจ Features ๐ Procedural mushroom cloud โ cap, stem, skirt, and shockwave built layer by layer, rising and dissipating over its lifetime ๐๏ธ Buildings actually crumble โ damage ignores line of sight, so interiors and foundations collapse too, not just the outer walls ๐ฏ Full destruction control โ configurable blast radius, full-damage core, falloff, overkill, and "destroy outright" inside the inner ring ๐ฅ Ring of fire + ground fires โ lingering flames scorch the crater, with an optional smoke column left behind โ๏ธ Airstrike & jet runs โ an F-15 screams in, releases its payload on the pass, then noses over and crashes in a fireball ๐ฆ Cluster drop โ call in a packed salvo of oversized rockets straight from the sky (with Entity Scale Manager) ๐ก๏ธ Spawner protection โ you won't get vaporized by your own nuke ๐ Real volume control โ hard cap on blast effects, plus a "loud" budget so only the core blasts are server-wide ๐๏ธ 80+ config options โ tune damage, radius, effects, fires, jets, drops, and cloud behavior to taste ๐ Permission-gated with a per-player on/off toggle