Paradox Labs · custom development
We build theIMPOSSIBLE
The plugin other devs turned down. The server system nobody could stabilize. The bot that shouldn't work — running in production. Custom development for the Rust ecosystem, PC and console, and beyond.
LAB/01 — SERVICES
Everything we build & run
Managed products and custom development for the Rust ecosystem and beyond. One studio for the plugin, the bot, the server, the storefront — and the platforms that keep them running.
Managed products, running in production
Software we host and maintain so you don't have to. Each one is a full product with its own home — pick the surface you need.
Custom development
Scoped honestly and delivered like a studio — tracked jobs, versioned files, changelogs and a bug-fix window. Not a zip in your DMs.
LAB/02 — WHY "PARADOX"
Every server owner has heard it: "that's not possible."
We made a studio out of proving that wrong.
If it truly can't be done, we say so before you pay — and tell you what can.
Performance-tested against real player counts. No plugins that melt your frame times.
Tracked jobs, versioned files, changelogs, invoices, and a bug-fix window. Not a zip in your DMs.
LAB/03 — PROTOCOL
How it works
Quote
Describe what you need in a structured request — no Discord DM archaeology. You get a scoped estimate, usually within a day.
Build
Your job moves through development and testing with its status visible to you. Updates come to you; you never chase us for them.
Deliver
Versioned files with changelogs, a proper invoice paid by card or crypto, and a 30-day bug-fix window after handover.
LAB/04 — FIELD LOG
Recent work
One custom bot for an Xbox and PlayStation community running Rust Console, Deadside and Conan. It reads the servers over WebRCON and log files, with no mods. It replaces 8 old bots, with killfeeds, gamertag linking, a shared economy, a casino, an arena, a store with in-game delivery, a staff panel and a public community website.
8 bots replaced by our single specialized bot
Chat bridge, event logs, tickets, giveaways, account linking and map-vote wipes from one managed bot per server. Owners sign up on the site and get a bot; no VPS, no scripts, nothing to host.
One managed bot per server, nothing to host.
The site you are reading. Product store with card and PayPal checkout, licence issuing and hardware-locked activation, a customer portal for jobs and downloads, quote intake, invoicing, and an admin board behind it.
Store, licensing, portal, quotes and invoicing in one system
Twenty PayNow store themes built from scratch, from a free starter to a premium tier. Every one ships the complete template set, including all six PayNow modules, and switches its whole colour scheme from a single dropdown.
20 themes; 18 of them ship 4 or more colour skins; 58-65 store-owner options on the premium tier
LAB/05 — STORE
From the store
LAB/06 — INTEL
Questions, answered
How fast will I get a quote?
Usually within a day. Describe the project once, properly, and you'll get a scoped estimate — not a 'dm me' and a week of silence.
What happens after I accept a quote?
Your request becomes a tracked job. It moves through development and testing, and you can watch the status instead of asking for updates.
Do I own the code?
For custom commissions, yes — you get the source. If we license one of our existing plugins to you instead, we'll say so up front.
Do you build for console servers?
Yes. Custom console bots for Xbox and PlayStation servers (Rust Console, DayZ, Deadside and more) are built for your community. The code is yours. Host it yourself, or we host it for you. Request a quote to get a price.
How do payments work?
Card (Stripe) or crypto, invoiced properly. Larger projects split into a deposit and a delivery payment.
What if something breaks after delivery?
Every delivery includes a 30-day bug-fix window. Game updates that break things happen — we plan for them.
Bring us yourIMPOSSIBLE
Describe it once, properly. You'll get a scope and a price — not a sales pitch.
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